Monday, December 7, 2009

It's quiet around here isn't it?

It's been a good 3 months since I've last posted anything here at the Dawg Pound. It seems every time someone promises to "post more often" something happens to squish that small glimmer of light shining through a pin hole at the end of the tunnel. I can honestly say however that in this case there are a couple of rather stellar reasons for the lack of new posts.

1. My wife and I had our first baby October 9th. We went on an absolute Hell ride to get him here too. I think he's my finest WIP yet . Born at 10lbs 3oz and 22 inches long, he's taken a good many hours worth of work in the past couple months, but I hope to have him completed by the time SDCC 2010 rolls around.


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2. Right around the time I last posted on this blog, I started to have dialogue with a fella by the name of Randy Bowen. I'm sure that you might have heard of him if you enjoy super hero collectibles. I enjoy the hell out of working with Randy Bowen. The guy is just as much of a fan of this stuff as we are and it's easy to lose something like that, when you think about the fact that his company has been doing this longer than anyone else. He asked me if I wanted to sculpt a 4-pack, more specifically the Wrecking Crew. Let me think about that for a second... 4 giant muscle head, thuggish, Thor villains.... yeah okay, I'm in.


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So the thing about #2 above is, when you are are working on a piece or pieces for a pro company, you can't really blog about them, or show progress photos to the masses... unless you never wanna work in this town again. I can say that the project is drawing to a close and there will be a time soon enough that Randy shows the pieces and I can post pics in a future blog.

What I've decided I can blog about and not give anything away is a little thought process as well as reference material as it relates to that thought process.

As I mentioned above, The Wrecking Crew are about as thuggish as a set of Marvel villains could be. All villains and heroes have physiques that make the rest of us feel pretty pathetic while sculpting them, so the anatomy of these pieces is a given... Huge muscles.

Where there is a chance however to shine on the Wrecking Crew, is their individual personalities. Half the fun is finding and translating their personas into a single moment in time captured with an expression or mood. There is no better way to do this than pick a person out there in the real world that comes close enough to base their look on. I had a lot of fun to say the least and I'll go one by one and what I was thinking here now.

Piledriver
He's the red neck, hillbilly, flat top, smug bastard of the group. Not a lot of depth or complexity to his character. He loves to break stuff with his hands. He's got one of those faces where you know that he's really enjoying the fact, he's about to pummel something.

To me, when I think of Piledriver's portrait, I see the body builder Jay Cutler. I'm not saying that Jay Cutler is a redneck hillbilly, I'm just saying that there is something in his look that feels like Piledriver to me. Massive guy, blond hair, blue eyes, a smile like he knows he's better, etc. I went with it and tried to capture a little bit of that expression and I feel it worked pretty well.


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Bulldozer
Dozer is the brute of the brutes. He's the big guy of the group. Most of his face is covered and so to me, the best way to get across his attitude was by using a great expression with his mouth to tell the story. I knew all along that I wanted to have Dozer with one side of his lip curled up into a snarl. Let's face it the guy uses his head as a weapon and a nice sneer before a headbutt seems perfect to me.


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Thunderball
Thunderball is pretty ruthless. He's turned on his own pals to get ahead and he's actually a genius, who hides behind a large wrecking ball. I pretty early on decided that I wanted to at least base his "look" on body builder Ronnie Coleman. Ronnie has that intense look like he could crush you if you got in his way, and that is what I wanted for Thunderball. The face was tweaked a bit to not be such a harsh look, but overall the intention is still there.


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Wrecker
The Wrecker is the most different in the group. He's not really the ripped up, super massive steroid looking villain. While still quite thick and brutish, he's more like the big burly bouncers and bruisers of early cinema. After quite a bit of research and thought, I settled on using Lenny Mclean as inspiration for the Wreckers portrait. That tough old boxer with gnarled appearance captured the spirit of what the Wrecker should look like 100%. The original head I sculpted, while decent, to me just didn't represent the most important aspects of the Wrecker's character... he's the dirtiest, toughest, meaniest SOB in the group.


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So there it is... maybe this doesn't make the most sense now, not being able to see the end result of these random thoughts. But this is how I do things. I have to almost get to know the character, before I can deliver a sculpt of them. I have to get inside and see what ticks as a fan before I can create... otherwise it's just sculpting something without anything special to it.... a blank soulless piece. The minute I start sculpting like that, is the best time to say goodbye to sculpting altogether.

More to come and thanks for looking,
Keith

Tuesday, September 1, 2009

A feather in the cap.

So here we are again. I've been away longer than I care to be. Being able to sculpt only part-time is both a blessing and a curse.

A blessing because I can walk away and clear my head sometimes with a motorcycle cruise or a round of golf.

A curse because when I am out riding on that motorcycle, or playing golf... well, I'm not sculpting.

I figured today's blog has to be a little bit about what has been consuming all my time lately when it comes to sculpting... FEATHERS!

I FINALLY am feeling like my Hawkman sculpt is reaching a point, where I can share a bit of my process on the most dreaded part of the sculpt... the wings.

When I first started to sculpt the wings I was adamant about using clay to sculpt them. Quickly I changed my tune as nothing seemed to be working for me with the clay. If I had a feather I liked, I would look as I was on to the next one and the first had been ruined by a hand, a errant tool mark etc.

I had to rethink and go to a place I did not want to go... WAX. I thought to myself, I have just added double the amount of time that this was going to take. Luckily, I was wrong and I hit a grove. They have been tedious to work on, but it has gone much better than I had thought.

So the plan was in place. I printed off some reference of wings in a folded position to a size I liked. I cut out this shape in wire mesh.


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After that I proceeded to lay down a thin layer of Aves Apoxie Sculpt to both lock the mesh in place as well as give the wax something to bite on when dipped into the crock pot.

After the apoxie had set up, I had a sufficient armature for the wing. A nice rigid structure underneath to both help me keep the shape of the wing, but to now also help the wax from breaking every 5 seconds due to being brittle.

People Have asked me, how I am sculpting these feathers and I simple say "One at a time" (no sarcasm intended)

You can see from this pic below, the first layer of wax adhering to the armature and the first of the many feather to come.


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Right around the second row of feathers, I knew that this was going to work out pretty well and I hit my aforementioned stride. Lots of fine lines carved in to look like the little hairs that make up the feathers sometimes nice and uneven to prevent the wing from looking too symmetrical and static. If you do this enough times what eventually happens, is that it actually starts to pass for a wing and not just an ugly apoxie coated mesh.


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This sculpt in particular would either be made or broken by the wings. I am so glad I was able to learn on the fly and figure out a great way to sculpt these wings. I was more than a little bit petrified that I would have this sculpture with excellent details all the way down to facial stubble, but then have two lumps of poop where the wings should be. So far, I think I have managed to get over that fear by just diving in and doing it. Sitting there and overanalyzing has never been my style anyway...


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Until next time... thanks for stopping by.
--

Keith

Friday, June 5, 2009

Time flies when you are having fun

Well I looked at my last blog entry and I realize what a schmuck I am. Has it really been since February? It certainly hasn't been laziness that has kept me away. That much is for certain. So why haven't I updated my blog? Well for starters, I have been blessed with a pregnant wife who is carrying my unborn son. This has set off a chain of events in my household to say the least. I have been scrambling to get a nursery ready for Junior's arrival come September, and I have been remodeling other pieces/parts of my home as well. I think time will be a bit tight when the little guy gets here.

Does this mean I have been not sculpting in the mean time? Hell no... I have been toiling away dripping wax, pushing clay, and all things sculpture almost every day. I have updates to a now finished Sinestro bust as well as an exciting new piece I started working on a week or two ago now: Hawkman.

I think that Sinestro came out really well and I found myself learning a lot about torso anatomy by the time he was finished. The human body is an amazing piece of science, when you actually break it down with how everything all knits together. I am continually amazed with each piece, how much I see something new in the human body to appreciate and/or frustrate me as I sculpt it... *cough* forearms *cough*.

So I have some pictures to show of what's currently going on in the Dawg Pound. My hope is to blaze through the figure work on the Hawkman OOAKO, so that when I reach the inevitable brick wall that will be sculpting feathers on those wings of his, it will still be something that can be powered through and come out as a true portfolio piece.

First I give you a finished Sinestro, of which until I started the Hawkman, I believe was my best piece yet.


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Now the Hawkman, which is yet another commission piece. The head was sculpted in wax and then cast in resin, so I could in essence has a "save" for my work. On the resin head I sculpted the mask in wax far enough along to see the personality of the piece. I won't finish the mask now until the rest of the body is done.


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Next, it was time to start hammering out the anatomy of the body. Like I said, the human body is amazing and I'm picking up some nice knowledge as I go here.


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Well until next time... which will be soon I promise you... thanks for stopping by.
--

Keith